* Removed obsolete cache compression option. * (C4D) Added support for RealFlow rigid and elastoc particle emitters. This simulation process produces a voxel grid for each frame, which is cached on disk for use by the Volumetric Renderer. ![]() ![]() For each voxel TurbulenceFD calculates the velocity of the fluid as well as several channels to describe properties like temperature, smoke density, amount of fuel, etc. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid. TurbulenceFD?s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. Title: Jawset TurbulenceFD C4D v1.0 1437 CPU
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